Benefits to students
Preparing students for 21st Century success: It should be noted that individuals who play such Esports games are able to better track objects appearing simultaneously and processed fast-changing visual information more efficiently. This research was conducted by the University of Rochester and was proven to improve the mindset and thinking abilities of individuals.
The University of Rochester also tested Esports gaming as a stimulus for improving your vision. The ability, called contrast sensitivity function, allows people to discern even subtle changes in shades of grey against a uniformly colored backdrop. This is also one of the first visual aptitudes to fade with age. Therefore, a regular regimen of Esports game training can provide long-lasting visual power.
For students, Esports as an extra mural activity is:
An opportunity to transform students' futures through digital sports and an introduction to technology at an early age.
There is an Esports/Gaming title for any age, gender race or social background.
Analytic backend to identify at risk students early on
Benefits to teachers
If students have an emotional connection with the school through a platform such as Esports or any other extramural activity, teachers will have a better response from their students during classroom time.
With the country adopting ICT solutions in schools through the likes of “Operation Phakisa”, students will have a great connection and understanding of education-centric technology through the use of games that make learning fun.
Esports is an online activity and negates the need for physical travel between schools to compete and play. This is the same for coaches who can connect from anywhere in the country to a school, provided there is an internet connection.
All technology from a hardware and software perspective are controlled by an I.T administrator, and the same can be applied to PC gaming and Esports.
Benefits to the economy
Esports and Gaming is a multi-billion-dollar industry world-wide. As it stands, Esports alone is a R20mil industry in 2017, with startup companies investing in the broadcasting of events, journalism, competing, event hosting, Multi-gaming organizations (MGO’s)
The power of online, Esports can produce local talent and skillsets within the I.T sector, from Athletes, to broadcast professionals, bloggers, Vloggers
The hardware and software and basic infrastructure needs to have an Esports/Gaming facility is a fraction of the cost compared to traditional sporting facilities.